Tuesday, April 23, 2013

Stuff I Have Been Reading: Runefang


Runefang. Picked this up cheap at the Student Nationals this year along with the first two Age of Legends: Nagash stories.

It's a quest for a maguffin - the missing Runefang of Solland, a former province of the Empire that was razed by orcs and subsumed by its neighbour, Wissenland. A Runefang is the magic sword each of the Imperial Electors (i.e. top noblemen) wields in battle, and this particular Runefang was half-inched by the orcs. Unfortunately it is the only weapon that can destroy the undead liche that is currently ravaging Solland and Wissenland.

Runefang is an odd book.

Firstly it is set during the Age of the Three Emperors, something I did not realise until half-way through the book when a Reiklander knight enters the scene and the various politics and multiple Emperors are finally mentioned. As such it possibly belongs in Games Workshop's Age of Legends line. Certainly I feel I missed the bit where this was explained to me, though I did wonder why none of the Elector Counts matched the Warhammer canon ones.

Secondly it (or perhaps I) cannot seem to decide who its main character is. Inevitably a rag-tag band of heroes are setup to find the Runefang. There's a baron, his deformed enforcer, several knights of the Southern Sword, a dwarven engineer, a Solland archer, a halfling cook/thief and his ogre sidekick, a witch of Morr and her templar bodyguard, and numerous men-at-arms lackeys. While they're off questing the book often shifts to the perspective of the heroic Count Eldeberd and his general who have to try and stop the undead army from razing Wissenland to the ground as well as stop the neighbouring province of Averheim from deciding now would be a good time to invade, settle some scores and liberate the peasants.

It's difficult to get attached to the large number of protagonists as many of them are dispatched with gusto that would make George R. R. Martin gasp. Also the quest seems a bit linear. Basically the witch and dwarf work out where they should go, they go there and find what they need. Perhaps both of these comments are due to the ~400 page limit that seems to dominate all game fiction books. Remember Game of Thrones might have a cast of 20 or so POV characters but those books typically weigh in at around 800-1,000 pages with smaller typeface.

Werner keeps it interesting - there is a twist in the quest for the Runefang, although one that means not much is resolved about the titular artifact (whose fate is pretty clear in Warhammer canon apparently). There is also treachery in the group as well as bandits, orcs and undead to assail the heroes and lots of mass combat against undead legions (though that boils down to the Duke trying X and it not working against the undead several times). However I feel the book really lacks a heart to it. There's perhaps too much emphasis on combat and battles than on making the quest really interesting but that is often a flaw with Warhammer novels. However it is a fairly vicious story in terms of body counts - don't get attached to any character!

Overall a reasonable read, but not Werner's best. I would also liked to have seen more of the politicking but I assume some of Werner's other Age of Legends books will cover this. It does make me sad that Chris Pramas's mooted Age of the Three Emperors sourcebook never came about during WFRP2E's development.

Wednesday, March 20, 2013

Nationals Swag

The Nationals were here again this year, and despite the fact they I only decided to go as a player on Friday night, rather than booking months in advance, I played in the D&D 3.5 category which included Pathfinder. I didn't win. Leicester Sabres did however, which makes next year's commute (assuming I'm not doing a UCAS Day or some such) more manageable than the 7am dash to Sheffield both days.

It was my first ever game of Pathfinder, and the setting was a kind of Wild West Arctic wasteland. Overall I like a lot of the changes they made to the D&D 3.5 system but they seemed relatively 'minor' to justify buying another rulebook (I have the Pathfinder Core Rulebook but have struggled to see any significant differences from 3.5 in the core game). An example of the minor changes I liked included having a Perception skill instead of Search, Spot and Listen. This makes more sense as smell is an often overlooked skill in RPGs.

The other game was D&D 3.5 and was also fun. However perhaps it was the characters I played (Half-El.f Bard on day 1, Halfling Expert on day 2) but I found I seemed to derail the plot a lot and get creative with the characters skills. For example in Pathfinder I used Summon Instrument to create a wind-shield by summoning a pipe-organ to block a doorway. I also charmed a giant worm and if it didn't do flame damage on touch I'd have happily re-enacted Dune. However having a massive worm sidekick made up for the fact I perhaps wasn't the most min/maxed Pathfinder bard.

I also had the chance to pick up some indie RPGs from Patriot Games in Sheffield, who seem to specialise in that sort of thing. I'll be going back there. I was hoping to get a copy of Once Upon a Time by the Great and Powerful James Wallis and other decent chaps but they only brought 1 copy with them! So I ended up spending more money than I should on some cheap Warhammer novels and the following beauties:-

The Committe for the Exploration of Mysteries. I just liked the cover. Haven't read it, it's a Victoriana type game.


Forsooth is a Shakespearean roleplaying game where you all make up a Shakespeare play by playing the actors. It sounds a bit like Baron Munchausen with more rules but looks silly enough.


Swashbucklers of the 7 Skies looks like a 7th Sea clone, but I'm assured it has its own identity. It's about Musketeers and skyships, so it must therefore be awesome.

I hope to inflict these games on people in the future.

Thursday, March 07, 2013

Fiction: For Want of a Grail

I used to write the odd article, adventure and such like in exchange for a small amount of cash and last year the Black Library, publishers of Warhammer fiction, had an open submission month. It seemed like an excuse to do some writing and I thought after all the critiquing of their novels on this blog I'd have a go at writing my own short story - a kind of psychological horror story about a quixotic senile knight hunting a witch in a backwards rural village in Bretonnia (basically a backwards Arthurian medieval France setting) while his squire, a treacherous fellow who uses the knight's senility and rank to get an easy rise, dissuade the knight from his investigations. There's also some stuff about an evil version of the Grail I eventually put into last year's Nationals module.
Anyroads, I wrote a synopsis and a short 1,000 word sample. Black Library then announced they didn't want a synopsis and it seems the original synopsis is lost to hard disk crashes.
Since Games Workshop never got back to me in nearly a year I guess they were after more teenage-friendly action and less psychology, so I'm posting it here for general comments/critiques.
For Want of a Grail, A Warhammer Fantasy Short Story by Stuart Kerrigan
Overview: The Questing Knights of Bretonnia who find the Grail become Grail Knights but what of those who do not succeed yet remain bound by their oath to stubbornly continue their quest?
Sample 1,000 words:
The mood in the common room was as cold as the snow that carpeted the village commons Jacques thought. On a normal night Beyonne’s keg house echoed with sounds of ribald jests, grumblings and tales of mundane drudgery. Tonight their nerves were on edge and their glassy eyes squinted into their glasses of cheap wine.
Jacques cursed under his breath. The drinks were flowing as slowly as the conversation. His eyes scanned the length of the dirt covered bar looking for a dirty glass to spit and clean. Suddenly the door to the keg house opened and the barkeep felt the kiss of the chill wind upon his skin. A single figure stood by the door, his stooped form in silhouette from the single lantern hung from the rafters that bathed the room in urine-yellow light.
The man moved towards the bar with a pronounced limp on his left leg, and when he at last stood in the light Jacques saw the man had a weathered countenance. He was bald as an egg, wearing a brown eye-patch over his left eye to match most of his mismatched leather jerkin. A scar marred his left cheek and when his right hand slammed onto the bar Jacques noticed a mere three digits.
“My liege, Sir Brisbois, Knight of the Quest, finds this weather too cold for his liking,” said the man in a deep, scratchy voice. “He wishes to stay the night in your fine establishment.”
Jacques stood at once to attention, “Aye milord.” Perhaps tonight would not see his takings down. Knights were a capricious breed - unschooled in matters of commerce they were often unwittingly generous, but if they found the service wanting their anger could be great.
The ill-favoured character nodded in acknowledgment and exited the tavern, leaving the door open. A few moments passed and the warmth continued to escape the common room. Then he returned, holding the arm of his master.
The knight that entered was thin and stooped under the weight of his armour. A short untidy white beard ordained a wrinkled and elderly face and matched the crop of hair on his head. He wore what had once been fine, albeit old-fashioned, plate mail that was now encrusted in dirt and rust. Some of the ringlets of his cuirass and underlying hauberk lay broken. A still-fine silver-hilted long blade and a cruel looking double-handed sword were girthed to his left side. Jacques grandfather and great-uncles had been men-at-arms. From them he knew that a squire who kept his knight’s raiments in such a shabby manner would be horsewhipped to within an inch of his life.
The rogue who accompanied the knight led him down to a table near the bar and pushed him onto the bench non-too-gently. “Bring him wine,” said the squire. “And bring me some too.”
Jacques dusted off a Bastonne vintage he kept under the bar and brought it to the table along with a pewter goblet. The squire gleefully seized both saying, “This’ll do for me. Bring him the house red.”
Jacques looked uncertainly from the braggart to the knight, but the old man still shook from the cold of the winter night. Jacques returned with a chipped pewter goblet full of the local red. The old man slowly drained it while the braggart swigged from the bottle.
“Thank you Grenell,” said Brisbois hoarsely.
“That’s not my name,” said the rogue, ignoring the knight and speaking to Jacques. “Not that he knows or cares anymore. Milord here is forever listening to the dragon as the Bastonne’s would say.” He tapped the side of his temple whilst rolling his eyes in mockery. “The real name’s Malloc.”
“Have you tended to the horses?” asked the old man, oblivious to his squire’s disrespect.
“Of course I have milord,” said Malloc patronisingly. He handed Jacques a silver penny and whispered, “Have your boy stable his mule out front. The thing’s half dead with cold. Old devil thinks it’s an elven steed gifted him by the Lady.”
Jacques brow creased, partly in confusion and partly in disgust at this so-called squire. Before he could decide how to respond he was joined by Russo, a dirt-covered farmer who had been sat by the hearth. The peasant stooped unsteadily over the knight’s table. He focused on the old warrior and knelt in supplication, “Have you come to deliver us from the devils sir knight?”
Brisbois said nothing, tilting his head and seemingly staring past the peasant with his tired grey eyes.
“Horrors plague the farms sir. Last week my cow, she gave birth to a two-headed calf, she did and the others say I be…”
The peasants head hit the table as Malloc backhanded the peasant. He laughed, “Livestock are not our concern peasant.”
Tears formed in Russo’s eyes as he lifted his head, a nosebleed mingling with the filth and straw on the common room floor. Jacques took a deep breath and turned to the knight, “A month ago someone snuck into the barn and cut Dominic’s prize sheep open. Its entrails were snakes and when he found the carcass and the snakes bit him. He died days later he did. An’ there’s been more over the last few moons.”
“Enough!” said Brisbois, surprising even Malloc with the sound of his voice. “I have heard enough!” The knight reached his feet unsteadily, shaking as he did. He drew his double-handed sword in his palsied hands and moved it an uncertain arc over Malloc’s head. The squire recoiled, ducking under the table. “You have described to me the signs that a daemon infests your town of…”
“Beyonne, milord,” said another peasant to nervous chuckles. “Yer in the back of Beyonne.”
Brisbois continued unphased, “Of Beyonne. By the Lady I swear to you I shall find your demon and excise it from your soil, and regain her favour.”
The peasants chattered excitedly. Brisbois unsteadily lowered his sword to the table and knocked over the bottle of Bastonne red.
Malloc cursed under his breath. This had become more than an overnight stay in Beyonne.

Monday, October 08, 2012

Thoughts on Inquisitor

I have just finished GOG's Inquisitor, a rather intriguing old school Czech RPG. It plays like a mashup of Baldur's Gate and Diablo, with the interaction of the former and the combat and potion guzzling of the latter. You control a single character, either a paladin, a thief (amusingly a nobleman) or a priest on a quest to find heretics and (in the time ordered fashion) burn them at the stake.

The plot is roughly this - after a series of events heralding the beginning the apocolypse the king of Ultherest has signed away most of his authority to a religious inquisition set up to root out heresies. This has caused friction with the Brotherhood of the Righteous, the Knights Templar who previously bashed in bad dudes. You become a member of the inquisition, rooting out heresy and chasing a cult of Fallen Angel worshippers.

The game starts off fairly investigatory, with you talking to lots of different characters about the schennanigans that have been going on in a village. There is a lot of dialogue as every character has something to say about everything. The previous bishop is rumoured to be undead, the current bishop and duchess have disappeared, the head templar has run away, the local relic has disappeared from the church, the local wise woman needs a tome.

There seems to be loads going on - almost too much given there is supposed to be a militant church supposedly rooting out heretics. Amusingly it also seems a running theme that every settlement used to be ruled by an obvious heretic who publicly bathed in blood and made a deal with the devil.

However the problem with the game is that as soon as you leave town you are at the mercy of the fairly lethal game. At times it feels completely unbalanced. There is a lots of instant death moments. One lead I got early on suggested I visit a place called Dragon Rock. However Dragon Rock is crawling with monsters that can finish off a starting character with 1 hit. In fact the only place I reasonably stood a chance of surviving was in the zombie infested cemetary, as I could outrun the zombies. Even though I had no reason to want to visit the cemetery.

You also discover that the only real way to find any clues or points of interest is not to follow any particular guidance but rather to wander aimlessly everywhere. For instance the aforementioned clue that was supposed to be at Dragon Rock eventually appears at the bottom of a huge dungeon. There was a completely different clue at Dragon Rock.

I decided to play a priest (since it is an inquisitor game). As effectively the 'mage' character you have a limited selection of weapons, constantly have to worry about health, stamina and mana. Depending on your skill level your spells have a set chance of failure, and there is a certain amount of time before you can cast another one. Unfortunately it often seems the enemy don't have these concerns and can spam their spells to the extent that they kill you the second they appear on-screen. I never saw a single monster miscast a spell.

There are several schools of magic, including infernal and heretical types. Some other skills were pointless such as mana restoration (the game encourages you to tool up on mana, health and stamina potions) and spiritual insight - that never seemed to do anything.


It's a long game, with an estimated 200 hours. Some of the dungeons are ridiculously long, others are maddening in the "find pixel a to open door b". There's an alignment meter, though despite the fact I played a relatively nice guy (though I did sit through the same FMV about 20 times as I burned everyone who was guilty at the stake, from the cult leaders to the witless guy digging up bodies for the cult to turn into zombies) I was slightly dodgy by the end. You also indulge in a bit of old school torture of suspects - racks, strappidos, you name it are used to get fanatic cultists to divulge the next bit of information. You can even arrest blatantly innocent suspects (usually the person your superior first tells you to arrest is innocent).

There really isn't a lot of decision making or moral dilemmas in Inquisitor. There is a 'good' and an 'evil' ending, and supposedly you could join the cult, though this never happened to me. Shockingly the end cinematic is the same (although the dialogue isn't, and the 'evil' ending is so contrived to give you a final boss to fight).

One thing I like (but have reservations with) is that the symbolism of the church in Inquisitor is clearly that of the Catholic church and Rome, right down to crucifixes and paintings. Except the witches and magic is real, and the priests have their own magic. The game also makes no apology or disclaimer for that - games like Assassin's Creed all start with a disclaimer about how the game was "made by a multi-faith group and don't want to offend anybody, so please don't start a jihad." Somehow I couldn't see them doing that with... another religion let's say.

Err... yeah, that's a Catholic church you got there in your 'fantasy' world.
 
This could offend my Catholic sensibilities (I should add I'm not the most devout Catholic, mostly going to church when made to by the family over the holidays) as the plot is that it suffers from overuse of the Corrupt Church trope. My first reaction on entering the first church was, "Gee, I bet it'll turn out the senior inquisitors are actually the cultists I'm chasing." I was not disappointed (though there are other cultists). In fact later on in the capital when you meet the four inquisitor generals three of them are evil, one being a cultist, the second being an evil pagan worshipper, the third being a rapist.

I know in today's fictional media every Christian is required to be either a murderous fanatic willing to sacrifice innocent people for their beliefs, a self-serving hypocrit, or (if they are they good guy in the movie) seriously questioning their beliefs (I made the mistake of watching Season of the Witch and Ironclad in a movie marathon a while back). However I'll avoid storming the Czech Embassy in protest - I'd be easily mollified by a few of their nice beers.

Saturday, October 06, 2012

WFRP Minis: Townsfolk & Pirates

Some more miniatures for my townsfolk collection. The Black Cat pair were painted by Ben:-
Black Cat Bases Witch Hunter/Vampire Hunter.
Bounty Hunter/Highwayman
A whaler
Womenfolk including a healer, old woman and woman with children

Paladin
Why are they pirates?... because they Arr!

Saturday, September 29, 2012

Waiter, There's A Fly in My Drink!

Often times I find going out to the supermarket in Leicester a trying experience, particularly when in Scotland a 24-hour Supermarket like Asdas is genuinely a 24-hour shop Monday-Sunday, rather than 24 hours Monday-Friday, 8-10pm on Saturday and 10-4pm on Sunday. The concentrated hours at the weekend make it feel like shopping in a cattle market in downtown Marakesh (or what I imagine that is like, since I have never been to a cattle market in downtown Markesh, and have no real interest in doing so) rather than a relaxing weekend shop at one's own convenience. Thus I tend to do my trips to the supermarket during the week.

However this Saturday upon doing my chores I noticed we had run out of pint glasses as the last one had developed a big crack. Now in my house most drinks are served in pint glasses if possible. Not that I am a big drinker or some kind of alcoholic who downs whiskey by the pint. I am a soft drinks kind of person, but I like pints of soft drink to save repeat trips to the kitchen. I'm also rather hard on glasses, subjecting them to hot and cold temperatures during the washing up, often resulting in them cracking and having to be disposed of.

The problem was that the university term is due to start on Monday and Asda was populated by scores of bored looking teenagers accompanied by guilt and panic striken mothers pushing trolleys around loaded with toasters, kettles and any other appliances their young cherubs will need at the halls of residence around the corner. This meant that the wonderful one-way system in Asda's carpark was like Alcatraz to navigate and wandering around inside the supermarket was no less challenging.

I picked up my messages, including speaking to someone I hope is the work experience boy at the pharmacy before the actual pharamacist advised me. I went over to buy some glasses and found 6 glasses were £2 in Asda. Ever frugal with the pennies I plonked a box of six pint glasses into my basket and continued my shopping.

It was only when I took them out the basket at the checkout I looked down at the pint glasses and saw this:-


Not exactly a pleasant sight in the supermarket queue


There was a dead fly in the glass. A very dead one, quite probably midway through decomposition and practically mummified. Looking around, somewhat flummoxed and embarassed, I attracted the checkout assistant's attention, much to her irritation as there were two customers in front of me.

"Umm... there's a dead fly in this glass," I said, holding the glass up like some kind of grizzly trophy.

She looked over at me, not quite understanding me. The mother and daughter behind me in the queue suddenly decided my glass was quite interesting. The little girl was fascinated, but then again it seems to me these days that little people seem to be really interested in gross things like farts and dead flies.

"It's dead," I said, though she looked a lot less reassured when I added. "Well at least I hope it is."

The checkout woman asked, "Do you want me to get a runner to get a replacement?"

I nodded, though I did wonder for a moment if this question was redundant. I wasn't raising the fact there was a dead fly in my glass to compliment them on a new promotion - buy a glass, get a tasty dead fly free.

By the way if you want to appeal to the frog market that is the way to go.

She then proceeded to go back to scanning the customer at the head of queue's groceries. I looked somewhat confused as I was not aware that Asda staff members communicated via telepathy. I must have looked so confused she eventually looked back at me.

"Why don't you just go and get a new glass?" she asked.

I nodded, ever eager to be helpful, but the dilemma I had was I still had this rather disgusting looking glass in my paw.

"Would you like to take the glass so that no-one else buys it until its been cleaned?" I said as I extended the offending glass towards her. It had the same effect on her as crucifixes and garlic does on Dracula. She practically fell off her seat recoiling from the glass and dead fly combo.

"No, just put it back on the shelf," she said finally.

"What if someone else picks it up and buys it. Shouldn't you put it to one side?"

"No, no, just put it back."

I look somewhat quizzically at her, but shrugged and went off to find a bug-free glass. Not before stopping to take a picture of the offending glass of course.

The Asda Homecare aisle where the glasses live was surrounded by one of the afore-mentioned mothers and her brood, one of whom was doubtless starting university on Monday. Once again the repelling powers of my arachnid infested glass ensured I was able to get to the shelf. To my credit I did put the offending glass as far away from the other glasses as possible and did warn the family.

"Be careful to check what glasses you buy," I said, holding proudly the glass and its enormous tick. I think they will be now.

I returned to the queue, feeling a little embarassed now, and the girl and her mother grinned when I got back with my new bug-free pint glass.

"I think I'll probably wash these when I get home," I said.

"That's probably a good idea," said the mother.

So I did.

New and most importantly clean pint glasses.


THE END

Motto: Asda give you extra. Just check what that Extra is.

Friday, September 21, 2012

WFRP Minis: The Townsfolk

I've been collecting some figures for the WFRP Marienburg campaign I've been running, along with making city-type terrain for the game. For the terrain I've used Campaign Cartographer and have managed to create a modular battle-terrain for a large building, completed with reasonably pretty 2D . It's a case of creating the room in Campaign Cartographer and printing the shaded plan onto a piece of card. The only thing is I'd like some way to link the cards together, as they are slightly flimsy.

It's relatively hard to find minis for everyday medieval characters. On the other hand Reaper Minis are probably the best range of fantasy figures out there. There is a huge catalogue of miniatures and their recent kickstarter means there will probably be about 200 cheapish plastic figures on the market (and taking up space in me house, as I splurged). One of their ranges is townsfolk:-

A Blacksmith shop.
The forge is one of the terrain cards I made. Here it is populated with more wastrels:-

Beggar, granny/cleaner, blacksmith and a yokel
Here's a slightly WFRPy bunch of adventurers. The crossbow wielder is a bounty hunter, while the thugs on the right side of the image worked as a group of dock guild enforcers in the last session.

Thugs, thieves and bounty hunters
You always need some thugs, so here's some more:-

Thugs and militiamen
 Next up - some beggars. The one on the left is a Foundry miniature, the one on the right is Reaper.
Beggars
Marienburg's elfy population is also well represented by the various high elf figures I have:-
The Elven Exarchate