Anyroads over the last year or so I kind of realised that my ambition as always exceeds my grasp. I'd visions of churning out a regular series of games using the AGS engine.
I am going to have a 2nd bash at it - Doctor Who: Tales From The Time War. A small adventure set with the 8th Doctor at the beginning of the Time War (not the entire bloody thing!)
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Last time some folk emailed me asking, "Why don't you use David Tennant's doctor?"
Because... I prefer the McGann doctor over the 'hip and modern' Tennant and there's no 'official' story for his doctor (though I believe he's the one who fought in the Time War and whoever wrote Doctor Who: The Forgotten agrees). It'd be easier to use Tennant though - there's a lot of art available to half-inch on the net. :)
The programming side is easy, even cobbling together the occassional object graphic to represent a bag of jelly babies, sonic screwdriver or other object is a doddle. People on the other hand take ages - mainly because I don't have a decent program to animate a walk cycle, and because my characters look an awful like characters from Indiana Jones & The Fate of Atlantis (the McGann is a paint job on the Indy sprite - I though I did a pretty good job hiding it, but there ya'go). I have toyed with learning Maya and pre-rendering 3D human characters in it to use in my adventure games, and possibly even pre-rendering 3D scenes by creating the same scene and rotating the camera to render "unique" scenes.
Are there any packages that make it really easy to customise and prerender a convincing 3D human (or humanoid) models?
In the meantime - here's one of my less 'convincing' creations, Rufus the Jailor (probably going to be replaced by a less interesting character):-
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